3D Character Animation · 2026

Walk Cycle

A stylized walk cycle study focused on body control, key poses and personality in motion.

Role

3D character animation, Walk cycle, Body mechanics

Tools

Autodesk Maya, Mukuru Rig

Created in Autodesk Maya with the Mukuru Rig by Ramón Arango, this project studies the walk cycle as more than a technical loop.

Alba focused on showing control over the foundations of a walk while pushing beyond the basics through attitude and personality. The animation respects the key poses of the cycle and looks for harmony in the character's movement, weight and rhythm.

What this project shows

  • Control of the walk cycle foundations
  • Clear key poses and readable rhythm
  • Personality layered over the basic body mechanics
  • Harmony between weight, balance and character attitude