3D Animation · 2026

Walk Cycle Study

Body mechanics study with a stylized rig, focused on weight, balance and rhythm.

Role

Body mechanics, Timing, Loop animation

Tools

Maya

The walk cycle is a technical base exercise, but it is essential for showing control. Alba uses it to study how weight travels through the body and how a stylized character can feel grounded.

The focus is on contacts, passing positions, hip rotation and the relationship between rhythm and personality. Even in a small loop, the animation has to avoid feeling mechanical.

This piece is useful for recruiters because it shows the fundamentals behind larger acting shots: timing, spacing, balance and clean animation decisions.

What this project shows

  • Weight transfer between contacts
  • Hip and shoulder counterbalance
  • Loop continuity without visible jumps